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TARDIS dev commands

Commands used by eccentric_nz to help with coding and documenting the TARDIS plugin.

/tardisdev

ArgumentsDescriptionUsage
add_regionsAdd missing WorldGuard regions for Bedrock players.
/tardisdev add_regions
advancementsChecks whether a TARDIS advancement is valid.
/tardisdev advancements [advancement]
biomeGet the biome the player is looking at.
/tardisdev biome
listLists various options to aid documentation - possible listings are preset_perms, perms, recipes, blueprints, commands.
/tardisdev list [which] [html|all]
statsDisplay ARS room counts.
/tardisdev stats
treeGrows a Huge Fungus Tree on the block the player is targeting. If no further arguments are specified, random blocks are used to grow the tree. You can also specify a block for the stem, hat and decor.
/tardisdev tree [stem] [hat] [decor]
pluralsDisplays a list of block and item names in plural form.
/tardisdev plurals
chunkyPre-generates chunks using the Chunky plugin
/tardisdev chunky [world]
snapshotCreates a TARDIS Monitor map snapshot. Using the c arguments clears the player's inventory of filled maps. Use in or out to determine which view (interior/exterior) to capture.
/tardisdev snapshot [in|out|c]
frameLock and unlock TARDIS item frames.
/tardisdev frame [lock|unlock]
brushableAdds a suspicious sand block to the player's inventory.
/tardisdev brushable
boxSet the state of the armour stand police box between open/closed/stained/glass/flying.
/tardisdev box [open|closed|stained|glass|flying]
nmsSpawn a custom NMS monster.
/tardisdev nms [monster]
circuitGive a player a random used TARDIS circuit.
/tardisdev circuit
tisChecks and lists TARDIS Information System entries.
/tardisdev tis
displayitemVarious commands to test Item Display custom blocks and lights - sub-commands are add, block, remove, place, break, convert, chunk
/tardisdev displayitem [options]... see separate table below.

Custom tree

/tdev displayitem

ArgumentsDescriptionUsage
addAdds a TARDIS Shop module item (hologram) above the targeted block.
/tardisdev displayitem add
blockSpawns an Item Display door block on top of the block the player is targeting. To specify which door state to place add a third argument - a number from 1 - 10 - eg /tdev displayitem block 4.
/tardisdev displayitem add
removeRemoves an Item Display from above the targeted block.
/tardisdev displayitem remove
placePlaces an Item Display custom block on top of the block the player is targeting.
/tardisdev displayitem place [custom block]
breakBreaks the Item Display custom block the player is targeting and drops the related item.
/tardisdev displayitem break
convertConverts old custom mushroom blocks to Item Display custom blocks in TARDIS interiors and ARS rooms.
/tardisdev displayitem convert
chunkDeletes all Item Display and Interaction entieies in the chunk the player currently resides in.
/tardisdev displayitem chunk