Entering and exiting the TARDIS
From TARDIS v2.9-beta-1 the entry and exit mechanics of the plugin have changed, and you can now walk in and out of the TARDIS if the door is open.
You must exit the TARDIS correctly!
You should never leave the TARDIS by any other way than walking in and out (or clicking the TARDIS door). The plugin
keeps track of who is in the TARDIS, so that TARDIS specific functions will work correctly (e.g. you can only use the
/tardis update
command inside the TARDIS, and you can only destroy the TARDIS if you are outside of it.)
Walk in and out
If the exterior TARDIS preset you have selected has a door and space to walk inside, then you can walk in to be transported to the interior. If it has a trapdoor or there isn't space to walk inside — SHIFT-RIGHT click the door with the TARDIS key to gain entry.
Right-clicking the TARDIS door opens and closes the door, SHIFT-right-clicking will teleport you in and out.
The TARDIS interior door can be opened and closed with any item in hand by simply right-clicking the door.
The TARDIS exterior door can be only opened by right-clicking it with the TARDIS key, but can be closed with any item in hand.
Opening the door activates walk in access, but be careful, it also means that monsters can enter the TARDIS as well (see below). It might be a good idea to close the door after you!
If you leave the door open (and the Police Box is visible), any monsters within a 16 block radius can enter the TARDIS (unless a player is also within range). If there are no monsters nearby outside there will be a 25% percent chance that a random monster will spawn inside the TARDIS. A check is made every 2 minutes the door is left open.
Legacy entry and exit (pre v2.9)
To enter the TARDIS, right-click the Police Box door with your TARDIS key (by default a Gold Nugget).
To exit, right-click the inner TARDIS door with your TARDIS key.