Skip to main content

Rooms and server economies

TARDIS has the potential to disturb the fragile balance of a server’s economy, by allowing the cheap growing of rooms which can potentially be harvested for their blocks.

TARDIS has a configuration option — rooms_require_blocks — that enables server owners to balance the cost of a room against their server economies. When set to true, it only allows a room to be grown if the player has collected and condensed the blocks needed to grow it.

The following table illustrates the actual cost of the default TARDIS room based on the lookup tables currently used to convert blocks to Artron Energy if you were to put them in the TARDIS energy condenser chest.

RoomActual cost to growDefault cost in config
Allay124691225
Antigravity173301725
Apiary7130700
Aquarium8928875
Arboretum8639850
Architectural7794775
Baker7624750
Bamboo7086700
Bedroom8853875
Birdcage8489825
Chemistry7102700
Cloister4020400
Empty8456825
Eye6332625
Farm7487725
Gallery128071275
Garden6315625
Geode6974675
Gravity154851525
Greenhouse7738750
Happy9749950
Harmony9452925
Hutch7685750
Igloo162451600
Iistubil4362425
Kitchen152911525
Laundry9957975
Lava4304425
Lazarus8590850
Library187101850
Mangrove5489525
Maze6850675
Mushroom5196500
Nautilus9494925
Nether2903275
Observatory396533950
Passage5126500
Pen7430725
Pool8849875
Rail112111100
Renderer165721650
Shell104351025
Smelter104411025
Stable8284825
Staircase7767775
Stall100471000
Surgery141501400
Trenzalore7975775
Vault8643850
Village6732650
Wardrobe7640750
Wood4523450
Workshop118261175
Zero7556750

A choice

Server admins can either adjust, the config values for room costs, based on the table above (or by using the /tardisroom blocks save command to generate per room text files that list the required blocks and the actual room cost — good if you have custom rooms). This makes things better, but Artron Energy can still be gained for free using a recharge beacon.

A better choice

On SURVIVAL servers, the better choice is to use the rooms_require_blocks: true option. Rather than using just the Artron Energy cost, this makes sure that players have gathered the resources they need first. This can be balanced with the rooms_condenser_percent option. Setting this to less than 100% means that players need only gather a portion of the required blocks, and the rest can be made up of Artron Energy. There is plenty of flexibility to get the balance just right :)