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Rooms and server economies

TARDIS has the potential to disturb the fragile balance of a server’s economy, by allowing the cheap growing of rooms which can potentially be harvested for their blocks.

TARDIS has a configuration option — rooms_require_blocks — that enables server owners to balance the cost of a room against their server economies. When set to true, it only allows a room to be grown if the player has collected and condensed the blocks needed to grow it.

The following table illustrates the actual cost of the default TARDIS room based on the lookup tables currently used to convert blocks to Artron Energy if you were to put them in the TARDIS energy condenser chest.

RoomActual cost to growDefault cost in config
Antigravity15379625
Arboretum8680325
Baker7392350
Bedroom8915475
Empty8403250
Farm7435350
Gravity17192625
Greenhouse7790450
Harmony8963450
Kitchen8562450
Lazarus8537750
Library12318550
Mushroom5147350
Passage4979200
Pool8796450
Renderer16572550
Stable8215350
Trenzalore9969550
Vault8557350
Village6641550
Wood3758350
Workshop11508400
Zero6506650

A choice

Server admins can either adjust, the config values for room costs, based on the table above (or by using the /tardisroom blocks save command to generate per room text files that list the required blocks and the actual room cost — good if you have custom rooms). This makes things better, but Artron Energy can still be gained for free using a recharge beacon.

A better choice

On SURVIVAL servers, the better choice is to use the rooms_require_blocks: true option. Rather than using just the Artron Energy cost, this makes sure that players have gathered the resources they need first. This can be balanced with the rooms_condenser_percent option. Setting this to less than 100% means that players need only gather a portion of the required blocks, and the rest can be made up of Artron Energy. There is plenty of flexibility to get the balance just right :)