Planets
The TARDIS plugin has 3 built-in planets from the Whoniverse. To enable the planets on the server use the
command /tardisworld enable [gallifrey|siluria|skaro]
- this will enable the worlds on planets.yml, load the related
listener classes on the server, and generate the spawn chunks ready for TARDIS time travel.
Prior to v4.9.0
The planets are created by installing custom datapacks on the server. To enable the planets on the server use the
command /tardisworld load [gallifrey|siluria|skaro]
- this will install the appropriate custom dimension datapack on
the server, and the world will be generated on the next server restart. The worlds will be named according to vanilla
Minecraft conventions using the default world name as specified in server.properties
e.g. world_tardis_gallifrey,
world_tardis_siluria, and world_tardis_skaro
The planets are listed and described below!
To get the best experience on these planets, it's recommended to enable the Weeping Angels module (or for versions prior to v5.0.0, download the accompanying plugin and resource pack). Otherwise, mobs will look like vanilla mobs!
Planet Skaro
- This world is limited to the customised Desert biome.
- If configured, all water is acid and will harm / kill the player (wearing armour reduces the effect). Use a boat!
- Dalek structures will generate automatically as you explore the world — there are currently two Dalek building types, a big main building and a smaller corridor type one, and some other village type structures will also spawn nearby.
- Daleks will spawn in the big main buildings. There is a 10% chance that a Dalek will spawn flying in the air, but this can be disabled in the config described below.
- A random loot chest is located in the main Dalek building — wear plenty of armour if you want to raid these!
- You can fill Acid Buckets and Rust Buckets by using an empty bucket on water and lava. Acid Buckets can be used to make Acid Batteries, which in turn can be used to make Rift Manipulators. Rust Buckets are used in the crafting recipe for the Rust Plague Sword - this deals more damage to Daleks (Use the TARDIS-Resource-Pack to see the textures).
Planet Gallifrey
- This world is limited to customised Badlands, Wooded Badlands and Eroded Badlands biomes.
- Time Lord structures will generate automatically as you explore the world — multiple buildings will be grouped in a small village.
- Time Lords (villagers) will spawn in these structures.
- You can configure whether villagers spawned Gallifreyan structures will have TARDIS blueprints as their trades — see the related config section in planets.yml.
- A random loot chest is also located in the structures.
Planet Siluria
- This world is limited to the Bamboo Jungle and Bamboo Jungle Hills biomes.
- Structures will generate automatically as you explore the jungles.
- Silurians will spawn in these structures.
- A random loot chest is also located in the structures.
Enabling Planets
All planets must be enabled using the /tardisworld enable
command. There are some world specific options in
the planets.yml configuration file. Below is a sample code, and it is commented to describe
each line.
For acid potion effects, see the Bukkit PotionType Enum.
# other config #
# Planet name
skaro:
# Whether this world should be created and managed by TARDIS.
# This must be enabled to load the world and requires a restart.
enabled: false
# Whether the world should generate vanilla structures
generate_structures: true
#### The following are exclusive to Skaro. ###
# Whether all the water in the world is acid (and harms the player).
acid: true
# the amount of damage a player takes when in acid water each second.
acid_damage: 5
# Optional list of potion effects to give the player when they are in acid water.
acid_potions:
- WEAKNESS
- POISON
# Whether rust is enabled (used to gain Rust Buckets
# an ingredient in crafting the Rust Plague Sword).
rust: true
# Whether or not to enable flying daleks
flying_daleks: true
## other terrain options, see planets configuration ##
# Exclusive to custom planets.
# Should non-doctor who (vanilla) mobs spawn?
spawn_other_mobs: true
gallifrey:
# Whether villagers that spawn in Gallifreyan structures will sell TARDIS blueprints
villager_blueprints:
enabled: true
# The number of uses a blueprint trade has - maximum usage is 16
uses: 1
# The % chance a villager will have a blueprint trade.
chance: 20
# other config #
- Use the command
/tardisworld enable [gallifrey|siluria|skaro]
- (Re)start the server