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Monsters configuration

The default monsters.yml configuration is shown below:

/plugins/TARDIS/monsters.yml
config_version: 2.0
spawn_rate:
how_many: 2
how_often: 400
default_max: 0
angels:
worlds:
world: 10
teleport_to_location: false
teleport_locations:
- world,0,64,0
teleport_worlds:
- world
freeze_time: 100
weapon: DIAMOND_PICKAXE
drops:
- COBBLESTONE
- STONE
angels_can_steal: true
can_build: true
spawn_from_chat:
enabled: true
chance: 50
distance_from_player: 10
clockwork_droids:
worlds:
world: 10
drops:
- IRON_NUGGET
- LEATHER
cybermen:
worlds:
world: 10
drops:
- REDSTONE
- STONE_BUTTON
can_upgrade: true
daleks:
worlds:
world: 10
drops:
- SLIME_BALL
- ROTTEN_FLESH
dalek_sec_chance: 5
dalek_sec_drops:
- VERDANT_FROGLIGHT
- LEATHER_CHESTPLATE
davros_chance: 5
davros_drops:
- CHAIN
- CRIMSON_BUTTON
empty_child:
worlds:
world: 10
drops:
- COOKED_BEEF
- SUGAR
hath:
worlds:
world: 10
drops:
- SALMON
- STONE_PICKAXE
headless_monks:
worlds:
world: 10
drops:
- BOOK
- RED_CANDLE
projectile: SMALL_FIREBALL
particles: true
ice_warriors:
worlds:
world: 10
drops:
- ICE
- PACKED_ICE
- SNOW_BLOCK
judoon:
worlds:
world: 10
guards: true
can_build: true
ammunition: 25
damage: 4
k9:
by_taming: true
can_build: true
worlds:
world: true
ood:
worlds:
world: true
drops:
- NAME_TAG
spawn_from_villager: 20
spawn_from_cured: 5
ossified:
drops:
- CHARCOAL
- FIREWORK_STAR
- DEAD_BRAIN_CORAL
racnoss:
worlds:
world_nether: 5
drops:
- NETHERITE_INGOT
- ECHO_SHARD
scarecrows:
worlds:
world: 10
drops:
- WHEAT
- STRING
sea_devils:
worlds:
world: 10
drops:
- COD
- KELP
silent:
worlds:
world: 10
drops:
- INK_SAC
- FLOWER_POT
silurians:
worlds:
world: 10
drops:
- GOLD_NUGGET
- FEATHER
slitheen:
worlds:
world: 10
drops:
- RABBIT_HIDE
- PHANTOM_MEMBRANE
sontarans:
worlds:
world: 10
drops:
- POTATO
- POISONOUS_POTATO
can_tame: true
sycorax:
worlds:
world: 10
drops:
- BONE_MEAL
- SALMON
the_mire:
worlds:
world: 10
drops:
- POTION
- HONEY_BOTTLE
toclafane:
worlds:
world: 10
spawn_from_bee: 5
destroy_blocks: true
drops:
- GUNPOWDER
- HONEYCOMB
vashta_nerada:
worlds:
world: 10
drops:
- BONE
- LEATHER
zygons:
worlds:
world: 10
drops:
- PAINTING
- SAND

Spawn rates​

The spawn_rate section sets monster spawning options

  • how_many sets how many monsters to spawn each time.
  • how_often is the time period (in server ticks — 20 ticks = 1 second) between spawn attempts.
  • max_per_world is the maximum number of monsters can be alive at one time.

For each monster type​

The worlds section allows you to list the worlds you want the monsters to spawn in.

drops sets a list of items that drop when the monster is killed.

Angel specific​

freeze_time is the length of time (in server ticks) that the Angels remain motionless for.

weapon sets the item that will kill a Weeping Angel.

angels_can_steal sets whether the Angels can steal your TARDIS Key — requires the TARDIS plugin to be installed.

teleport_to_location sets whether angles teleport players to random worlds or specific locations.

teleport_locations a list of one or more specific teleport locations to use.

teleport_worlds a list of one or more worlds to for random teleport locations.

spawn_from_chat sets whether mentioning weeping angels in chat has a chance to spwan an angel nearby.

can_build sets whether angels can be built using a specific sequence of blocks (like a snow golem).

Cybermen specific​

can_upgrade sets whether the Cybermen can upgrade players and villagers.

Dalek specific​

dalek_sec_chance sets the chance that Dalek Sec will spawn instead of a regular Dalek.

davros_chance sets the chance that Davros will spawn instead of a regular Dalek.

Headless Monk specific​

projectile sets the item used as the monks projectile.

particles sets whether monks have a flaming sword.

Judoon specific​

guards sets whether Judoon can serve as personal bodyguards.

can_build sets whether Judoon can be built using a specific sequence of blocks (like a snow golem).

ammunition sets the default amount of ammunition Judoon can carry.

damage sets the amount of damage a Judoon projectile will cause when hitting entities.

K-9 specific​

by_taming sets the chance that K-9 will appear instead of a tamed wolf.

can_build sets whether K-9 can be built using a specific sequence of blocks (like a snow golem).

Ood specific​

spawn_from_villager sets the chance that an Ood will spawn instead of a villager.

spawn_from_cured sets the chance that an Ood will spawn instead of a cured villager.

Sontaran specific​

can_tame sets whether sontarans can to tamed into Strax.

Toclafane specific​

spawn_from_bee sets the chance that Toclaface will spawn instead of a bee.

destroy_blocks sets whether toclafane explosions will destroy blocks.