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Regeneration

Regeneration

Enabling the module

To use the Regeneration module, it must be enabled in the TARDIS config.

  • Type /tardisconfig regeneration [true|false] to enable or disable the feature.
  • A server restart is required when changing the config value.

The Regeneration models and textures are part of the TARDIS-Resource-Pack.

Permissions

Players require the tardis.regenerate permission in order to be able to regenerate.

Triggering a regeneration

Regenerations occur when a player dies. Instead of dying the player will assume a regeneration pose with particle effects.

  • While the player is regenerating, they cannot be hurt.
  • Their skin changes to the Doctor associated with the number of regenerations the player has used - i.e. if this is the player's first regeneration their skill will change to the first Doctor's skin.
  • The skin will remain in effect for 90 seconds.
  • If configured the player regains full health and food.
  • The player may also receive positive (regeneration, slow falling) and negative (mining fatigue, slowness, weakness) potion effects.
  • By default, a player has a maximum of 15 regenerations.

Elixir of Life

The Elixir of Life can be used to trigger a regeneration at any time. To do this, drink the elixir.

Elixir of Life

Getting more regenerations

If you have used up all your regenerations, you can craft and place the Untempered Schism. Walking into the Untempered Schism triggers your proto-Time Lord DNA to reset and allow another series of regenerations.

Untempered Schism

You can only reset regenerations if you have used up all of your existing ones.

The crafting recipe for the Untempered Schism is expensive, especially on hard crafting difficulty.

/trecipe untempered-schism

IngredientsCrafting recipeDifficulty
Totem Of Undying
Netherite Ingot
netherite ingot
netherite ingot
netherite ingot
netherite ingot
totem of undying
netherite ingot
netherite ingot
netherite ingot
netherite ingot
untempered schism
easy
Totem Of Undying
Echo Shard
Golden Apple
Heart of the Sea
Netherite Block
netherite block
heart of the sea
netherite block
echo shard
totem of undying
echo shard
netherite block
golden apple
netherite block
untempered schism
hard

Commands

There is one regeneration command with a player argument and two admin arguments.

/tardisregeneration

ArgumentsDescriptionUsage
addGive regenerations to a player.
Permission: tardis.admin
/tardisregeneration add [player] [amount]
removeRemove regenerations from a player.
Permission: tardis.admin
/tardisregeneration remove [player] [amount]
blockBlock regenerations from occuring.
Permission: tardis.regeneration
/tardisregeneration block [on|off]

Configuration options

/plugins/TARDIS/config.yml
modules:
regeneration: false
ConfigTypeDefault
modules:
regenerationbooleanfalse
Sets whether to enable the Regeneration module.
/plugins/TARDIS/regeneration.yml
regenerations: 15
restore:
health: true
food: true
artron:
consume: true
amount: 1000
effects:
positive: true
negative: true
ConfigTypeDefault
regenerationsnumber15
The number of times a player can regenerate.
restore:
healthbooleantrue
Whether the player regains full health.
foodbooleantrue
Whether the player regains full food.
artron:
consumebooleantrue
Whether regenerations use stored time lord energy.
amountnumber1000
How much Artron energy to consume each regeneration.
effects:
positivebooleantrue
Whether to apply positive effects (regeneration, slow falling) after regeneration.
negativebooleantrue
Whether to apply negative effects (mining fatigue, slowness, weakness) after regeneration.